

“It gets a little more exciting with the introduction of Relics, which ended up being my favorite part of the progression system. You can have one Relic equipped at a time, which opens up an entirely new skill tree that includes an “ultimate” ability with a very long cooldown, similar to those you might see in a MOBA. Each relic is class agnostic, so you can mix and match them to create interesting combinations. A mage with vampiric berserker abilities? Nothing is stopping you. The Relic skill trees still feel fairly limited, just like the base class ones, with most having two active and two passive abilities that can be upgraded in a couple different ways. But it encourages experimentation and helps my builds feel like they’re mine. The enemy design is respectable, but doesn’t offer much that’s new and exciting if you’ve been around the ARPG block a few times. You’ll blast through hordes of weakling goblins, bugs, and zombies. Occasionally you’ll run into tricker enemies, like wild boars that can take you out in just a couple of hits with a charge attack. There are powerful elite creatures with randomized ability modifiers, as well as legendary and miniboss bruisers packed with rare loot for your trouble. The bigger area and act bosses are a highlight, offering substantial challenges and keeping me on my toes with deadly area attacks. Playing on Hard, the difficulty felt just about right.The environments you’ll explore and do battle in are excellently constructed, too.

Whether it’s a stalwart military outpost ringed with fireable cannons or a murky swamp brimming with poisonous beasts, the simple, colorful, readable art style pops and sizzles.

The most frustrating part of Torchlight 3’s combat, which I still haven’t stopped fuming over, is the fact that almost none of the active abilities can be triggered unless you’ve come to a complete stop.Įvery corner is filled with destructible and interactable items, small but effective embellishments, and mood-setting lighting and effects which ensures no map ever feels too static or lifeless. That means you have to finish any ongoing animations and wait around a second – which may as well be a decade in some of these encounters. If I’m firing my bow and need to quickly dodge roll out of an explosion, I have to stop everything I’m doing and press the button frantically until it becomes responsive. It just feels clunky and irritating.Torchlight III is just about ready to leave Steam’s Early Access program. Regardless of which edition you want to play, there’s still no firm release date for the game, but it should be coming to PlayStation 4, PC, Xbox One, and the Nintendo Switch sometime this Fall.The loot-packed action RPG game has added tons of content since it first arrived, just five months ago, and now it’s gearing up for its official launch – the Torchlight III release date is set for October 13. This wasn’t a hindrance with the last title, however times change and we can’t help but wonder if perhaps the console versions, at least, would benefit with the addition of couch co-op. While the console port of Diablo III expanded the co-op to include couch play, Torchlight III instead will support online co-op only. If you’re unfamiliar with the Torchlight series, it is an actio- RPG with roots in the Diablo franchise in fact, one of the founders of Echtra Games is Max Schaefer, who was one of the creators of the original Diablo title and its sequel. Now, with the seasons changing around us and the game undergoing continued pre-release fixes and changes, developer Echtra Games has announced the title will be coming to the Nintendo Switch, in addition to the other platforms previously revealed.

The most recent installment of the Torchlight series, Torchlight 3, has been on Steam Early Access since June of 2020.
